Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. Whaaaaat the ♥♥♥♥. (I've simmed many observer games and they all lag to hell in the late game), but nothing noteworthy. Game slows down by late game but it's reasonable, at least with my Ryzen 5. ii. Razorblade Oct 18, 2022 @ 10:14am. Again, this is mostly regardless of game settings, humans actually do mostly intelligent things with their time and resources. 3. After I disbanded all my science ships, the lag was almost. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). CryptoEnd game lag is still sorta there, seems better but still exists. Proponents of the rework pointed to the improved state of late game lag, ease of late-game population management, and elimination of Ring World spam as benefits. Solution? overclock the monitor to 75Hz and limit the fps on. literally. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible). Yeah, it does. Multiplayer. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. I already had the standard Stellaris late-game lag, but under 2. No slowdowns or lag so far. For example, selecting a 6/7 battleship. Not sure what to do…No cause I dont know if it will make a real difference or not I upgraded from 6600k to 13600k and I've noticed a big difference, but it will inevitably lag with large galaxies in endgame. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 6 to 45 FPS. I would compare it to a scalpel approach: you excise out certain mechanics from the game to reduce the lag. 0 to now) I started a new game, but noticed that every in game "day" that goes by, I get a micro lag or stutter, (It's like I have 10fps when I'm playing at 200 with vsync disabled) This is really annoying as you can imagine, and I wouldn't want to see how this looks after the 200 year mark lol. I just thought the Xbox series x would be able to take on a lot more. These are also important for improving late game performance by slowing pop growth. Small map size is better. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". NFL. Consistant frame lag/drops. These two are great for that. . Late game lag. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. I want to paint the map with my spawn! My seed! Well, good news! I have been making a mod that halved pop count, and has. 2. I wish I could go larger, but the creeping slowness is awful. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. Memory Leak? In my latest game everything slowed down to a crawl about 120 years in. 2 the primary source of the late game lagg was the constant check for tiles in sectors, and any AI controlled planets. Play on smaller galaxy sizes. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?And since this is the case, it likely means they are the cause. As the other poster said, I'd still suggest Gigastructures. Might have found a way to reduce late game lag from l-gates . the more shit there is in a galaxy, the more the game can eventually lagHi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. #16. I'm using an i7-4790 @3. e. I played a xeno compatibility/bio ascension game just a few days ago and had over 100 worlds. which is definitely a contributing issue to performance slowdowns in those games. Late game lag is horrible. Limit the FPS to obtain the "no-tearing" effect without the lag. Very excited for the 2. Jan 6, 2014 1. Reply lewd_necron Fanatic Egalitarian • 11 days ago Alternatively or additionally you can mess with the pop growth slider. Turning down galaxy size helps a ton with performance. In fact DWU generally runs worse than Stellaris for the same amount of stars in a galaxy. I heard a major cause of late game lag is all the different species. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. Not. Jump to latest Follow Reply. Now I only play max 400 system maps, but even on 400 stars I get lag very late endgame both for modded and unmodded games. I would suggest making a 800 star map with 2-3 less AI and see how it reduces lag. ErenIsNotADevil • 1 yr. The best way to fix end-game lag is to not buy DLC. Apr 19, 2021. #7. Aside from lowering habitable planets and galaxy size I have found the biggest improvement to be turning off gateways, wormholes, and the lcluster. This is caused by high pop counts, among other things. Almost a year has passed and there's no indication that this is a problem that is being worked on or a priority. No one's CPU is. Kill them all, to free your cpu. The late-game lag in Stellaris is a big issue, and it’s easily the hardest’ crisis’ you’ll have to deal with. This appears to focus on lag regardless of save-game length and on the graphical aspect, but OP specifically wants to know about late-game performance that is restricted by CPU, not by the GPU. Originally posted by mrdevin: it happends random it can happen ad the menu or ad the start of a game or even 20 mins into a game. For quire a few reasons: 1. This it used to be the case. disable guaranteed habitable worlds, for the same reasons as above. Running out of RAM or running low can cause a sudden unexpected slowdown late game even when no fights are taking place. #1 Razorblade May 13, 2022 @ 12:31pm There's only so much that can be done. But Late game it could be up to 5 or even 10 tims longer. Stellaris. – Flater Feb 12, 2020 at 1:22 1 Late game lag is horrible. The primary factor in late-game lag is the total number of pops and the number of different species and sub-species in the galaxy that the game has to run calculations for each month. The way you fix the lag is by going to steam, right-clicking the game, selecting “properties”, and disabling “game theatre” and “steam overlay”. it will still lag, but not quite so bad. Then, I wrote down what date the in-game calendar advanced to. No matter your system. 3 beta patch but it doesn't seem to play any better than the 2. I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). The calculation uses multiplication whenever it's possible. The problem is fairly regular for me in the late game. Good PC. Kill them all, to free your cpu. how do I beat endgame lag?Can cause significant lag in the mid-late game; Increased number of species; The benefits are not as immediately impactful as other ascension perks; Not recommended for players with lower-end systems;. Stellaris - [Herbert 3. #4. that is a lot of calculations it has to do. A major task for the late game is to prepare for the end-game crisis. #5. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. All of those bypasses cause such havoc during big wars with all or the calcs to determine fleet pathing. #8. Stellaris is just poorly coded, this amount of lag isn't even there when i run a 3D render software in the background. 1) One of your planets is stuck in a job-loop. All of the updates and improvements are incredible, but the performance burden is just becoming too much - especially for such an old title. Best cure for late-game lag is getting yourself an M1 Mac. 6 late game! Of course, that may depend on the machine and game settings. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. So you want to reduce those. Those last 3 are the most important settings. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. Genocide. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible) the. 5 seconds for every 1 day, starting late mid to late game. . and i can only close the game with task manager. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. Fewer empires = fewer calculations. I noticed that in late game, theres a dramatic slow down which seems to be from gateways and l-gates. I don't have a high end machine or a real expensive one, but choosing the right components with the right attributes is the key. ) Mankind fears thought as. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). The longer I play Stellaris, the more micro-lag i accumulate . 3. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). The lag is also inconsistent between saves. The calculation uses multiplication whenever it's possible. Stellaris Stuttering p2. As it stands, I absolutely love this game - especially with mods to help round out or add to aspects of it. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. it will still lag, but not quite so bad. I know you can't make people pay for performance improvements (I think. You can tie the FPS to the refresh rate but double it or half it. 2 update Stellaris was a grand scale strategy game where I could play on 5x planets on a 1,000 star galaxy and it ran smoothly, easily, and with a minimum of micromanagement fuss because I threw everything into mega sectors and that was good enough. Before the crisis hits, 2. 5. Piracy is the sum total of all trade, all protection value, and all escorts all across your entire empire. Add a Comment. Jobs are what cause lags, not pops per se, as it all comes to number of calculations. At least it isn't my system. 3 the late game lag is hideous. Is there a way to have large maps without late game lag? I'm not too sure of how it works but I got a feeling that the number of habitable planets in the galaxy are a contributor to it. IMO the game is pretty much unplayable past 100 years at the moment. The further into a save you get you will start to experience something known as late game lag. NoDMoD Oct 19, 2021 @ 3:50am. 1. Also don't make HUGE sectors. Not even Stellaris or eu4 lags like that fully modded. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without. My problem is that the game will pause in the lategame but display that it's still running norml so I have to abuse my spacebar until it properly pauses and releases it again. 2, the maximum number of pops a planet can house was 25, and these planets were rare. My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. It's not game breaking, but it's quite annoying and definitely affects my experience negatively. Increasing Late Game Stability. The main solution I use is the one above. Civics Expanded+. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This leaves the game CPU bound on a single core. When I moved game to SSD they disappeared. But its a pop thing even though lately its a lot better. Ethics and Civics Classic. Those last 3 are the most important settings. Kayden_II Banned. But Late game it could be up to 5 or even 10 tims longer. Fix Late Game Lag. The problem is at the level of mechanics and mathematics. 2. Since Master of Orion, I've been an advocate of playing on smaller maps. Really enjoy long drawn out games where I can plan and micromanage. I'm running a Ryzen 7 3700x, superior to your CPU, and there is noticeable slowdown in the late game, worse than. If you can, start making planets into omelets because pops cause a ton of lag (the pop rework next major update will hopefully solve some of this. Best. Things like number of empires/planets feeds into those, but do not in and of themselves massively impact performance. This should be standard in any player, sorry Gamer™ toolbox. Tried both vanilla and modded versions - issue persists in both versions. Population is what causes game lag with how many calculations that run around them. 5 seconds and lag again for . The main thing that causes lag is apparently pops. The failure of optimizations in Civ doesn't really change the fact that the game calculations needed for Stellaris are utterly trivial, but still take way too long. 2's performance is at all times worse then previous versions. I barely ever make it into the late game of Stellaris, because by that point my game is running at 1 day per 2 seconds, and sometimes 10 second freeze between months. I have yet to play longer than about 2400 though because after absorbing FEs and destroying the unbidden portal (never seen another crisis) there is usually not much left to do. finally, go through your specs, and look up for each [¨Part name¨ lag in stellaris] to see if anyone has fixes. They put in an option in the pre game settings to just disable that perk. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. That being said, I can't help much. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. As the game progresses there are too many objects to track for a single core to keep up. . Stellaris is pretty speedy in late game with no mods. ) Hyperlanes should be at the absolute minimum 3. Reply reply Home; Popular; TOPICS. Bought Leviathans and Utopia, booted the game up on my desktop after having put it down for a long time, and right from the start the game will drop frames every minute. I don't suggest changing pop growth stuff unless you know what you're doing. I know the pop numbers sim from civs causes the hella lag. that late game lag is most prominent in large galaxies. Turning Gateways/wormholes down or off can help, per what evilgenius said. Game is paused during demo, outliner sections are collapsed and outliner update rate is decreased. it tends to happen late-game). 4 game version? Yep, been dealing with this as well (modded to elaborate). 3 patch. The overlay might have an FPS limiter. You can also set tech cost to 0. Premium Powerups Explore Gaming. Subscribe to downloadAI Game Performance Optimisation Fix 3. I was just worried that I had something wrong with it. Reply. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. Unfortunately Stellaris is one of those games that kinda require a beefy rig to run past a certain date :/. It takes quite a long time to reach the point where its unplayable, and its settings dependant at that. It's pops, and then ship pathfinding. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. Whilst the CPU was being utilized. Fubarp • 2 yr. Play on smaller galaxy sizes. But late game lag gets to be terrible, and my system is no slacker. I prefer 2. 45. Having a dozen of such fleets also makes fleet manager borderline unusable. It's that the entire economy is broken atm. Baron Jukaga Loyalist Commander. 3 Open Beta is to address some of the concerns raised by the community regarding mid and late-game population growth. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. Mid-to-Late game - I can't even play wih Normal speed. Then the lag reduction comes from the in game pop scaling setting. You haven't found a solution because there isn't one. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. Currently Im playing on a 1000 system game and Im on the year 2400. 7 (ea03) which causes game to crash about 55 minutes after start of play. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. 1. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. So i own stellaris since 2017 but i never played it for too long because i just dont enjoy small maps i was usually playing 2000 star galaxy with more than 40 AI empires and the game started to lag very badly after 2400 (I also like to play all the way to 3000). (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. And are they big blobs? Sector AIs are known to cause lag mid to late game. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. . Stellaris: "we are aware of the problems population can cause to late game" Modders: "so anyway, here is a planet with infinite population" Reply. Also, the late game can be the part of the game when you challenge the fallen empires, if you haven't done so already. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. The only other options are to either reduce the map size, reduce the habitable worlds, reduce hyper-lane density, or reduce the number of starting AI empires. I've heard Xeno-Compatibility causes huge amounts of lag because it makes the amount or species balloon to a huge degree, and Pop actions are determined by species, not empireHave a trade/piracy/convoy screen. Report. 5GHz processor, eight gigs of RAM. Obviously xeno-compatibility would also compound on top of this. However there appears to be an issue with 2. 2. play a genocidal empire and literally purge the lagA large galaxy with few empires will probably take longer to become laggy as with less players, colonies (the major source of pop-induced lag) will be created slower. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. Bigger than medium is for supercomputers. That's why there's late-game lag. It condenses jobs and pops into like 10 per planet, any more pops are converted. The file started at 2356. Because by the time 2400 arrives, fastest speed in late game is the same as normal speed in early game. As far as my system goes:I guess it makes sense considering strategy games have to deal with a lot more elements compared to the average FPS. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. It might be your federation fleet (s) if relevant, as they have less of a limit on fleet size. A bit late here OP but to be perfectly honest, you've got way too many mods going on there! Some of the mods overlap, some cause lag regardless and some are incompatible. i was really looking forward to this update and the performance improvements but it. It runs at ~1 day/second at 1x speed and at 3x speed. Tried every console command there is. Subscribe. That solves the late game slow down for high. 8. Jul 21, 2022. I deliberately turn it off because while fun causes huge lag in the hands of a player and only a bit less in the hands of the AI. This is especially common in empires where crime/deviancy is a problem. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. You would probably need a NASA Supercomputer to not get late game lag. Sadly this will never be fixed as mentioned until they make a Stellaris 2 and/or rework/recode the game and maybe use a better game engine that actually uses more than 1 CPU Core then and. 9. /topic I have a decent PC, a 3. Problem iwth that is, by the end game, species because absolutely unmenagable. , and factions the galaxy got the better performance gets. In late game with large modded stacks rendering individual ships themselves generates a lot of both frame time and render time. This is a representation of time internal. the lag is a bug that has to do with wormholes and gateways, if you turn those off the game will work alot better. The main source of end game lag is huge number of pops in galaxy requiring attention from your core, so the best way of optimizing your game is to purge half of the galaxy (I am not even joking, i have once purged 2 nations at once as fanatical purifiers and game got a speed up xD) 1. Some mods can absolutely kill your game. Fixing late-game lag. The control panel pops up soon as the game loads, do NOT close it because many settings can only be changed right at game start. the fastest supercomputer on the planet could not run this game smoothly. 2. Growth Required Scaling – . 2400 is the default endgame, and 2400 is the point where lag really hits. Honestly I reckon a lot of the problems with Stellaris can be tracked back to it's engine. Rule 4: I'm having trouble with late game lag and want to know what causes it. Hello! I have a pretty decent 10800 system, and haven't played for 1. 43 Badges. I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. I am having heavy lag in late game. 5. straga27. 3. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. It was bad but managable. So anything you can do to limit that will improve late-game performance. As has already been said, it creates a late game where you either live. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. #2. 3. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. Repeatables being dull is the symptom, not the cause. About 1-1. Less pops means less of that as well, which is what EDAI provides some of for late-game. Starting at the mid-game, the decrease in performance accelerates and the performance gap between versions widens dramatically. I did a quick test, essentially making pops need 1/10th the progress to grow and found that it actually improved my performance substantially. Some conflict there causes the lag. 3. And those were long, meaning 1-3 secs, lags, not in late game. i5 12600k CPU/3070 GPU/32GB DDR4 RAM/Normal M. It really depends on the CPU, so what CPU is in the laptop? Generally speaking core speed is more important than core count but there have been changes to improve multicore usage in past patches, so the more cores the better tooAt the beginning of a game with 5x primitives, Huge galaxy and x5 habitable worlds, 10-20 AI empires before 3. if you play on large, swap to medium or small] I recommend mods that allow you to do more with less pops. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. Constantly opening/closing menus will slow down the game. 909. It only affects how much RAM the game can adress. -[Class Solidification]. 1. Be aware that this is a heavly modded game (like 60 mods) and although I got some lag at late game still it was playable till the very end. •. This allows Stellaris to still simulate the growth of resources of late game empires, but allows the system to reduce the calculations required when each empire has over 1000+ Downsides The biggest downside is variety - if not adjusted or limited, colonies could end up being limited in number of different pops. in a number of setups that causes the lategame lag to just become a slowdown - so the game runs like syrup, but it runs #1. The main way is if one mod is writing a ton of errors due to conflicting mod files or wrong mod load order that would cause it to slow way down. I suspect GuiObjects leaks may be one of the larger causes of "gamestopping" late game lag where you can save and load and its "better" for a bit, as there are a handful of functions that look at every gui object in. I use mods, myself, but I understand that the game is not optimized for mods. 4 All Dlc's included. It's not the ship models being rendered that contributes to lag. Granted, I always play huge galaxies that end up with lots of empires. 4 PATCH NOTES. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. I don't have great hardware with a I7-4790K,. e. Also, as an IT guy, I can tell you that keeping your system clean is very important too. Stellaris Real-time strategy Strategy video game Gaming. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. (Getting ~24fps approaching 2400 when I recall getting ~40fps). 6 playthrough in the new patch, the game got catastrophically slow. Hopefully Paradox will require all mods to be distributed zipped at some point. The game doesn't look too bad even on low, honestly. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Hard for me to gauge though, it was never really that bad for me, noticeable but entirely bearable. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. not talking about FPS here, thats fine, im talking about massive, appauling game engine lag. Cant do shit ~120 years in. ago. it's a coding problem. I copied over the wormhole travel restrictions to the l-gate one. They have tons of fleets and dont upgrade them and it makes the game lag. It also helps (a smaller amount) to turn down the habitable worlds setting. Sports. I have a few hundred hours in stellaris, but I got a new laptop and stellaris runs much slower on it. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). , there is a bug in the current version which causes several second freezes during AI colonial wars, but a mild version of that bug could manifest itself as more of a lag on fast systems). Have the devs fixed the late-game slowdown yet? Parmenedes Jun 10, 2022 Jump to latest Follow Reply Late-game slowdown was a big problem when the game. But its a pop thing even though lately its a lot better. It gets quite slow in the late game and you just need to live with it. 3 which brought major late game slowdown to my game for the first time. PDX, please, commit to some form of fix for late-game lag. SPOILER: 3. Now the thing with all modding, such as Skyrim, Stellaris, Fallout is testing. Stellaris installed on SSD I've been playing with an 800 star game, without issue, until extremely late game (repeatable research is either nearing X or actually reached X). The game actually calls it that specifically. Watch on. Stellaris is not a static game; it is ever-evolving, and every DLC release adds more complexity. Edit: i hope the 2x crisis strength will shake things up, im getting the feeling that delaying mid and late game made things too easy. ago. Activate gateways in-game. aka dont touch the mice. ago. Performance is also improved proportionately. Even with 2 games running at once, stellaris being the larger of the two, it still only caps out at 30% mem usage so its not the hardware. There is no reason to play this game otherwise. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag.